This is just one of the large files required for the Breaking Point mod for Arma 3. How to smoke resin from crack pipe. Breaking Point is basically Day Z for Arma 3 but unlike the 'official' Day Z mod, this mod does not use Arma 2 content and so better utilises the Arma 3 engine. Dec 30, 2014 Breaking Point is a PvP focused Zombie Survival Mod for Arma 3 with Faction or Squad combat being the core to the game play. Multiple maps each with its own game play and style with over 100+ players per server you will be submersed into our version of the apocalypse. The in-house Survival Servers game control panel allows you to configure and customize your Breaking Point game server. Install supported mods / maps, switch locations, and change any setting with our easy one click form. Survival Servers is a Breaking Point dedicated game server provider with our custom panel. Apr 23, 2013 ARMA 2: DayZ Breaking Point Mod — Series 1 — Part 3 — Personal Car Clamping! - Duration: 15:43. PsiSyn 26,762 views. ARMA 2: DayZ Breaking Point Mod — Series 1 — Part 4 — Stary. Likes / Favorites and Sharing all help the channel grow and are appreciated, thank you! 3000 likes for Ranger Rhino?
Features[edit | edit source]
- Over 600 more weapons added, 100 more hand guns added. etc
- Over 20 lootable skins to find, original bandit skin re-added for bandits, Clan skins - no limit on what we can add
- 175+ land, air & sea vehicles added, more end-game vehicles
- New zombie models, zombie sounds, stronger zombies, more zombies.
- More heli crash sites, loot spawns, animals. etc
- ARMA 2 Electrical Power Grid - Can be turned on/off, can be destroyed/repaired (Lighting, Street lights, Light House lights. etc)
- Logistics System - Tow vehicles, flip vehicles, load in gear/smaller vehicles, lift vehicles with helicopters, move objects. etc
- Base construction elements (W.I.P)
- Companions (Dogs)
- Refuel your vehicles fully by parking them close to a fuel tank (one that would work with a jerry can) - saves unnecessary time spent on refueling vehicles
- New sound effects for everything! From climbing ladders to running on surfaces to reloading & firing off weapons.
- Remove parts from vehicles
- Night fog/mist
- SMK Lite animations
- Different kinds of Tasers - brings new kinds of gameplay to DayZ
- New and improved map, custom towns, cities, buildings, bases. etc
To be added[edit | edit source]
- More skins/clothing, more weapons, more vehicles, more buildings, bases. etc
- New zombies/undead - Bloodsuckers, undead hounds, night stalkers. etc
- New radio system - communicate with other people that have radio's
- Clan channels - talk/type to your Clan in-game over a private channel
- Speakers around Chernarus can play messages & music - can be influenced by players on what the messages are, Players can communicate with the speakers by going to Green Mountain - Radio Tower needs to be *repaired/activated - can be destroyed/deactivated.
- In car radio system - communicate with other players + listen to music, messages
- TS3 Integration
- New kinds of heli crash sites/lootable spawns, lootable Aircraft Carrier
- Weight and tiredness system - everything has weight, determines how much you can carry / how long you can run for. Determines how much a vehicle or tent can hold
- Sharks
- Train
- A.C.R.E
- Holster sidearm
- New player spawns
- Eat/drink/bandage/morphine/give yourself pain killers in vehicles
Arma 2 Free
Features[edit | edit source]
- Over 600 more weapons added, 100 more hand guns added. etc
- Over 20 lootable skins to find, original bandit skin re-added for bandits, Clan skins - no limit on what we can add
- 175+ land, air & sea vehicles added, more end-game vehicles
- New zombie models, zombie sounds, stronger zombies, more zombies.
- More heli crash sites, loot spawns, animals. etc
- ARMA 2 Electrical Power Grid - Can be turned on/off, can be destroyed/repaired (Lighting, Street lights, Light House lights. etc)
- Logistics System - Tow vehicles, flip vehicles, load in gear/smaller vehicles, lift vehicles with helicopters, move objects. etc
- Base construction elements (W.I.P)
- Companions (Dogs)
- Refuel your vehicles fully by parking them close to a fuel tank (one that would work with a jerry can) - saves unnecessary time spent on refueling vehicles
- New sound effects for everything! From climbing ladders to running on surfaces to reloading & firing off weapons.
- Remove parts from vehicles
- Night fog/mist
- SMK Lite animations
- Different kinds of Tasers - brings new kinds of gameplay to DayZ
- New and improved map, custom towns, cities, buildings, bases. etc
To be added[edit | edit source]
- More skins/clothing, more weapons, more vehicles, more buildings, bases. etc
- New zombies/undead - Bloodsuckers, undead hounds, night stalkers. etc
- New radio system - communicate with other people that have radio's
- Clan channels - talk/type to your Clan in-game over a private channel
- Speakers around Chernarus can play messages & music - can be influenced by players on what the messages are, Players can communicate with the speakers by going to Green Mountain - Radio Tower needs to be *repaired/activated - can be destroyed/deactivated.
- In car radio system - communicate with other players + listen to music, messages
- TS3 Integration
- New kinds of heli crash sites/lootable spawns, lootable Aircraft Carrier
- Weight and tiredness system - everything has weight, determines how much you can carry / how long you can run for. Determines how much a vehicle or tent can hold
- Sharks
- Train
- A.C.R.E
- Holster sidearm
- New player spawns
- Eat/drink/bandage/morphine/give yourself pain killers in vehicles